My ninth game (my seventh for #onegameamonth) is out now, and you can play it here! It’s called “Marcela Martins and the Mystical Mutable Map” (the theme this month was “Maps”), and while I doubt people will like it as much as A Snowball’s Chance, it’s my personal favorite.
It’s my favorite because the production values are higher than they’ve ever been in one of my games, it’s my favorite because I’ve always had a soft spot for puzzle games, and it’s my favorite probably just because of the inhuman hours I spent on it. Remember when I spent eleven hours drawing a ferris wheel? I long for those days of easy living. This time I spent fourteen hours on a single Saturday drawing a person who wasn’t even animated. And I didn’t even finish! All in all, the title screen for this game alone represents probably twenty straight hours of work for me. Which is stupid! I was stupid for trying to do this. But I’ve done it, and I’ve survived, and hopefully I’ve learned never to do anything like this again (I’ve said this before, haven’t I? Oh no…).
That said, I’m really happy with how this turned out. This game is exactly what it needed to be, and I am proud of it. I hope you enjoy playing it as much as I enjoyed making it!
And to Richard, with whom I am in direct (friendly) competition: I brought it. Now you bring it.
EDIT: He subsequently brought it.
2 thoughts on “Marcela Martins and the Mystical Mutable Map”
Very nice. Just the kind of puzzle game I’d expect from you. The kind where it feels like I’m beating my head against a brick wall, but I can see the cracks forming, so I KEEP beating my head against the wall. I feel like that’s what you were going for, right?
Something like that. Honestly, the one month time limit forced me to make a lot of concessions, and I wish I’d had time to design more levels and smooth out the difficulty curve. That said, the One Game a Month theme for March is “Transform,” so I’m working on a sequel. While it’s likely to have more levels than the first game, it also has a new mechanic which currently has me beating my head against a wall. So… look forward to it?