My tenth game (my eighth for #onegameamonth) is now playable here! It’s called “Marcela Martins and the Terrain-Transforming Talisman.” If you enjoyed the Mystical Mutable Map, you might enjoy this one too. I didn’t, but that proves nothing.
The theme this month was “Transform.” After just finishing a game that was all about transforming terrain, it seemed natural to make a sequel. I tried not to. I spent a good chunk of time trying to come up with another idea, but I couldn’t do it. And you know what that means… That’s right, it’s a sequel! And like almost all sequels, it must be a disappointment. I had a serious motivation problem this month, and it hurt me badly. I had most of the work done already – the game engine was already built, I just needed to tweak a few things. So I changed the core mechanic slightly and began work on new levels. I designed maybe twenty levels and hated all of them. Then the number climbed to thirty, and I still hated all but one. And then I spent a significant part of the month NOT working on it. I just couldn’t bring myself to do all the necessary tedious work when the part that is supposed to be fun (for me, that’s the puzzle design) was already so miserable. I was so proud of Marcela Martins and the Mystical Mutable Map that I couldn’t stand the thought of releasing a disappointing sequel. I’m only releasing it because the thought of failing the #onegameamonth challenge hurts me more than the thought of posting this loser of a game.
Don’t let me talk you out of playing it though – everyone who’s played it so far tells me that it’s not half as bad as I think. I know they’re wrong, of course, but who knows? Maybe you’ll be wrong, too! I hope you enjoy it. I really do. Maybe some good can yet come of this. For what it’s worth… Now that it’s complete, I don’t completely hate it. I think I managed to pull it together in the end. It’s still not as good as the first one, of course, but it’s not a total failure. So that’s something.