I’m back! After two continuous years of making one game a month, it was nice to take a six-month break, but now I’m back with my twenty-seventh game. Cubilles is the latest attempt in my unending quest to turn Tic-Tac-Toe into something that requires too much mental energy.
That’s right! Cubilles is a board game, and one that once again is based on Tic-Tac-Toe. That influence is a little less obvious here because the board is so different, but I reveal the inspiration in a fairly obvious way by using Xs and Os as the game pieces. Whereas last time I changed the game by adding time travel, this time I have complicated matters by making the board four-dimensional. Yes, that’s four spacial dimensions. Cubilles is played on a 4x4x4x4 board, and you are trying to form a solid 2x2x2 cube with your pieces. You get to place two pieces each turn.
Cubilles differs from my previous board games in one exciting way: I programmed an A.I. this time! You can, of course, play against another human in the room with you, but now you can also play against three increasingly difficult computer players. This is a feature my previous board games sorely lacked, so I’m glad to have it at last.
Secret reward for those who read the whole post: You can undo and redo moves using the standard Ctrl+Z and Ctrl+Y shortcuts. Don’t you dare use this to win. You can also pause during an in-progress game if you want to check the rules while you play. Have fun!