I spent basically the entire month trying to come up with a game idea. I had a few ideas, but I didn’t like any of them. Time got away from me, and with ten days left, I finally set to work on the best of my bad ideas. With four days left, I scrapped that because it wasn’t working. A new idea had formed, though, and it was the perfect mixture of “not a bad idea” and “easy enough to do in four days.” It is not my best work, but it’s still substantially better than The Luckiest Person. So here it is: Don’t Go Bananas!
(I hope you don’t