Some friends and I decided to get all communal and start a site where we could all post our own games and maybe even one day make a more ambitious, large-scale game together as a group. Our little indie game “studio” is called String Trees, and I’m probably overdue to post about it because Richard has already been putting out some impressive work for One Game A Month.
Continue reading String Trees
All posts by Jacsn
Don’t Get Fired!
Greetings, spambots! I’ve just finished my latest game, which I made for One Game A Month. The theme this month was “Fire,” and I couldn’t come up with any fire-related game ideas which could get me interested enough to put forth the effort, so I made this instead. Continue reading Don’t Get Fired!
Reset the Net
In accordance with Reset the Net, I have spent most of my spare time over the last two days trying to figure out how to enable SSL/TLS, HTTPS, HSTS, and all the other security-related acronyms on this site. I was eventually successful, and the site is now as secure as I’m likely ever to make it.
Accessibility Jam
I entered Push-Off in the Accessibility Jam.
Continue reading Accessibility Jam
Push-Off (Again!)
After finishing T4, I decided to go back and improve Push-Off. I’m quite convinced that it must be an easily solvable game, but I’ve played several dozen games against myself and haven’t figured it out yet, so I figured it’s worth taking the time to apply some polish.
Continue reading Push-Off (Again!)
T4: Temporal Tic-Tac-Toe
Here it is: my first real game. It’s Tic-Tac-Toe, but with time travel. This one took me two months, and I’ll admit that I spent all day today trying to wrap it up and push it out the door and now I’m too tired to say much more on the subject. I’m glad to have this one finished. You can play it in your browser here.
Push-Off
I’m still working on my first game, but in the meantime I made a quick mockup of a board game idea so I could toy around with the rules and see what works. This thing was made in two days and is very rough, but I still consider it a success (enough so that I’m willing to post it here) because it actually turned out to be pretty compelling to play. It’s presented completely without explanation, so I’ll try to summarize the rules here. Continue reading Push-Off